Designing Location-based Augmented Reality Games for Urban Tourism: A Conceptual Framework

Authors

  • Jessika Weber Academy for Digital Entertainment Breda University of Applied Sciences
  • Janet Dickinson Faculty of Management Bournemouth University

Keywords:

location-based games, mobile game experience, tourism experience design, engagement, augmented reality, mobile game research

Abstract

We have lately experienced a commercialisation of location-based augmented reality games (LBARGs). However, we have to acknowledge that games like Ingress are not primarily designed to enhance tourism experiences, but can be used as a test bed to improve the design of LBARGs to enrich tourist experiences. This study explores how LBARGs should be designed to enhance tourists’ on-site experiences with these games by proposing a conceptual engagement framework to inform future location-based game design. The framework emphasises the relationship of players, game and the tourism context, which is based on six traits. 

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Published

2018-02-05

How to Cite

Weber, J. and Dickinson, J. (2018) “Designing Location-based Augmented Reality Games for Urban Tourism: A Conceptual Framework”, e-Review of Tourism Research. Available at: https://ertr-ojs-tamu.tdl.org/ertr/article/view/128 (Accessed: 28 March 2024).